Bio
In 2019, I graduated from University of California, Davis with a B.S. in Computer Science. After graduation, I pivoted from computer science into Technical Art. Currently, I am working as a Technical Artist and 3D Generalist for Pixomori, a small studio based in Northern California. My work for Pixomori includes the entire 3D pipeline, from concept sketches, high-poly, low-poly, texturing, rigging, skinning, animation, and integration of assets into Unreal Engine 4. Inside UE4, I create the materials and shaders necessary for the game. I have also made some tools to streamline my work in some 3D programs that I use, which are written in Python.